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	<title>Comments on: Practicing Continuous Integration on Flash Projects : What Is CI?</title>
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	<link>http://blog.nobien.net/2010/07/18/practicing-continuous-integration-on-flash-projects-what-is-ci/</link>
	<description>A nerd blog about nerdy things by ... nerdy guys?</description>
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		<title>By: Flash, Flex et intégration continue: Le guide complet (SVN, Maven, Hudson &#38; co) - Adobe Flex Tutorial - Tutoriaux Flex Builder, MXML, ActionScript, AS3</title>
		<link>http://blog.nobien.net/2010/07/18/practicing-continuous-integration-on-flash-projects-what-is-ci/comment-page-1/#comment-4896</link>
		<dc:creator>Flash, Flex et intégration continue: Le guide complet (SVN, Maven, Hudson &#38; co) - Adobe Flex Tutorial - Tutoriaux Flex Builder, MXML, ActionScript, AS3</dc:creator>
		<pubDate>Fri, 17 Sep 2010 09:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobien.net/?p=258#comment-4896</guid>
		<description>[...] Practicing Continuous Integration on Flash Projects : What Is CI? [...]</description>
		<content:encoded><![CDATA[<p>[...] Practicing Continuous Integration on Flash Projects : What Is CI? [...]</p>
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		<title>By: Matt</title>
		<link>http://blog.nobien.net/2010/07/18/practicing-continuous-integration-on-flash-projects-what-is-ci/comment-page-1/#comment-4816</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 20 Jul 2010 20:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobien.net/?p=258#comment-4816</guid>
		<description>Thanks Tehsin. Unfortunately I don&#039;t have any experience with LiveCycle and BlazeDS. Nor do I have experience with GraniteDS. But what you&#039;re describing sounds like something I&#039;d write a custom Ant task that could be used in the build process.</description>
		<content:encoded><![CDATA[<p>Thanks Tehsin. Unfortunately I don&#8217;t have any experience with LiveCycle and BlazeDS. Nor do I have experience with GraniteDS. But what you&#8217;re describing sounds like something I&#8217;d write a custom Ant task that could be used in the build process.</p>
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		<title>By: Nate Beck</title>
		<link>http://blog.nobien.net/2010/07/18/practicing-continuous-integration-on-flash-projects-what-is-ci/comment-page-1/#comment-4815</link>
		<dc:creator>Nate Beck</dc:creator>
		<pubDate>Tue, 20 Jul 2010 20:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobien.net/?p=258#comment-4815</guid>
		<description>Hey Matt!

Excellent series, keep up the great work!

Cheers,
Nate</description>
		<content:encoded><![CDATA[<p>Hey Matt!</p>
<p>Excellent series, keep up the great work!</p>
<p>Cheers,<br />
Nate</p>
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		<title>By: Tehsin Bhayani</title>
		<link>http://blog.nobien.net/2010/07/18/practicing-continuous-integration-on-flash-projects-what-is-ci/comment-page-1/#comment-4813</link>
		<dc:creator>Tehsin Bhayani</dc:creator>
		<pubDate>Tue, 20 Jul 2010 15:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobien.net/?p=258#comment-4813</guid>
		<description>Nice article :)

Any thoughts on how to automate the generation of (mapped) actionscript classes based on daily changes from the backend?

One of the main challenges for me in a CI based environment is the ability for Flash/Flex to be in line with the backend (e.g. Java) side of things. 

Using the Gas3 generator running on Granite, (with builds done by Maven/FlexMojo) seems to be a (relatively) smooth way of automating the process of generating mapped actionscript classes based on changes from the backend, but would love to hear of any BlazeDS/LiveCycle based solutions that provide this sort of automation, or any other practical solutions for automating the generation process...

Thanks,

Tehsin</description>
		<content:encoded><![CDATA[<p>Nice article <img src='http://blog.nobien.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Any thoughts on how to automate the generation of (mapped) actionscript classes based on daily changes from the backend?</p>
<p>One of the main challenges for me in a CI based environment is the ability for Flash/Flex to be in line with the backend (e.g. Java) side of things. </p>
<p>Using the Gas3 generator running on Granite, (with builds done by Maven/FlexMojo) seems to be a (relatively) smooth way of automating the process of generating mapped actionscript classes based on changes from the backend, but would love to hear of any BlazeDS/LiveCycle based solutions that provide this sort of automation, or any other practical solutions for automating the generation process&#8230;</p>
<p>Thanks,</p>
<p>Tehsin</p>
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