9Feb/107
Using BitmapData to Improve Performance (And One Small Annoyance)
Lately I've been experimenting with generative art in Flash/ActionScript 3. Its been pretty fun and I've created some interesting results. In my experience, and I can only assume in most other artists and developers cases, I really got familiar with the Flash Player's performance limitiations. More specifically, I came to truly find out just how bad the Flash Player is at rendering a lot of display objects at once, even if they're just Shape objects, even if cacheAsBitmap = true, and even if they're not animating in any way. This, of course, forces you to look into performance enhancing techniques.