Archive for November, 2008
Tuesday, November 18th, 2008
A coworker of mine recently introduced me to the monostate pattern. At first I was like "wtf is that?". I had never heard of that pattern before. He is of the opinion that the monostate pattern is far better than the singleton pattern. I had no opinion on the subject ...
Posted in ActionScript 3, Design Patterns | 13 Comments »
Monday, November 17th, 2008
I just have to mention this really quickly. When working on tridentgum.com I was introduced to, what I thought might be, a little known JavaScript tool for Flash proejcts. We had to give the site a minimum height and width in the browser but still go 100% if the screen ...
Posted in Flash, JavaScript | 2 Comments »
Sunday, November 16th, 2008
Lately I've been experimenting with PureMVC. I'm really curious if it could aid in the development of side projects and even projects at work. In fact, I gave it a go on the project I'm currently on at work right now. All started out well, but then I ran into ...
Posted in ActionScript 3, Design Patterns, Frameworks | 6 Comments »
Thursday, November 13th, 2008
As many of you might know, when you're doing Flash everyday for a job, you find yourself doing a lot of the same things over and over. Such things include building a navigation system, a video player, a form, etc. At some point you say to yourself, there's got to ...
Posted in ActionScript 3, Flash | 2 Comments »
Thursday, November 13th, 2008
So I've been working with Papervision3D quite a bit lately for a project at work. I've been creating controllable boxes and using Cube's with a depth of zero as the panels for the box. I used this technique in order to apply different materials to opposite sides of each box ...
Posted in 3D, ActionScript 3, Flash | No Comments »